PC Upcoming Features

These are confirmed, but not in the game yet. In snapshots 13w19a - 1.6 Pre-Release and 13w38a - 13w43a and 13w47a - 13w47e,  appears in the snapshots

Features
{| border="0" cellpadding="1" cellspacing="1" class="article-table" ! scope="col"|Version ! scope="col"|Features ! scope="col"|Release date
 * 1.8
 * 1.8

1.8

 * Options
 * Difficulty
 * The ability to lock the difficulty for each world


 * Splash text
 * 'That's Numberwang!'


 * Commands
 * Is ably to modify NBT data at the coordinates. The
 * Entity target selector,.
 * targets all entities, but can target only one entity ( or target everything but an entity (.
 * Fills an area with a block
 * Usage.
 * Clones an area to another area
 * Usage.
 * Clones an area to another area
 * Usage.
 * Usage.


 * NBT tags
 * Is used to only destroy certain blocks in adventure mode
 * Usage:  will give you a diamond shovel that can only destroy sand and grass
 * Is used to lock tile entities
 * Usage:, the   being the coordinates of the chest, crafting table, etc.
 * Is used to lock tile entities
 * Usage:, the   being the coordinates of the chest, crafting table, etc.


 * Blocks and Items
 * Doors
 * Now stackable up to 64
 * Now crafts 3 doors instead of 1
 * The same happens with iron doors
 * Granite
 * A stone pinkish variant
 * Comes in raw and smooth
 * Diorite
 * A whitish stone
 * Comes in raw and smooth
 * Andesite
 * A greyish stone
 * Comes in raw and smooth
 * Slime Block
 * Looks like a slime
 * Is crafted from 9 slime balls
 * Tools
 * Tells you in the tooltip what they can break, if changed with the tag


 * Gameplay
 * Enchanting
 * Has a separate XP level requirement, XP level cost and resource cost. Example: An enchantment may have an XP level requirement of 13, that will only come available for enchanting when you reach the XP level of 13, but will have the level cost of 2XP and a resource cost of 2 gold ingots.
 * Enchantment names in English will appear if you move the mouse pointer over the enchantment in the enchantment table.
 * Only one randomly chosen enchantment will appear on the one you moved the mouse pointer to.
 * Enchantments only cost 1-3 XP levels
 * Each added XP level adds a tier of enchantment
 * Anvils will be redone to fit the new system
 * Renaming only costs one level
 * The list of enchantment is not reset until you enchant your item
 * Levels are harder to obtain
 * Trading
 * Trades will be less random
 * Trades will make XP
 * Skins*
 * Skins can have the right and left arms/legs separatly


 * Other
 * Hitboxes in Adventure mode only appear if the block can be interacted with
 * Possibly more structures in biomes
 * Possibly new mobs
 * Snapshots begin in January 2014
 * }

Other features

 * Transparent clouds


 * Upgrading cauldrons
 * Friends list


 * Enchantments
 * Indestructable enchantment
 * Removeable enchantments


 * More interesting villagers


 * Red dragons


 * Seasons


 * New account system


 * Beetroot


 * More mobs


 * Better villager house system


 * More ores


 * Terrain changes